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5TH PLANET GAMES A/S

Sector unknown·5PG · Euronext Expand Oslo·Fiscal year to 31/12/2025

Artificial intelligenceElectricityGeopolitical uncertaintyConsumer preference shifts

Exposure profile

Raw materials and inputsMacroTechnologyRegulationEnd marketsGeography
Raw materials and inputs Electricity
Macro Geopolitical uncertainty
Technology Artificial intelligence
Regulation not mentioned
End markets Consumer preference shifts, Media and entertainment
Geography Europe, United States

Derived from what the company itself writes. Empty directions mean the report doesn't mention themes of that type.

In their own words

Grouped by theme, from the management review in the annual report. A · The company itself is a verbatim quote, B · From the report is without a verified quote.

Media and entertainment

End markets

StrategyPositive impact: strengthens

“5th Planet Games A/S creates strategic partnerships with global IP holders to create unique opportunities for game content creation by our outstanding development partners worldwide and secures co-publishing and/or co-financing status in games across all platforms.”

Annual report 2025A · The company itself

StrategyPositive impact: strengthens

“With a strong and growing portfolio of titles and, since 2021, a partnership with Skybound Entertainment, 5th Planet Games A/S now has access to proven IP including The Walking Dead and Invincible.”

Annual report 2025A · The company itself

Market

“Looking slightly further ahead in 2026, we will see the release of the new game in The Walking Dead universe, a game that we signed a co-financing deal for in the Autumn of 2024. After such a tumultuous period, the video games market (and players) are seeking a degree of certainty when making their buying decisions, and that’s why co-financing games based on established, proven, global IP is so important.”

Annual report 2025A · The company itself

Market

“2026 is a pivotal year for the business and one in which we expect to see considerable growth; this growth will be increasingly driven by high profile, proven, global entertainment brands, Invincible and The Walking Dead as 5th Planet Games A/S is a co-financing partner in new video games for both franchises. 5th Planet Games A/S will not only have a significant interest in the overall global publishing activity of the new Invincible and The Walking Dead video games but will also have a further interest in the physical distribution of the games and associated merchandise because of new distribution partnership agreements made in 2025.”

Annual report 2025A · The company itself

Market

“• The physical and digital distribution of video games and associated merchandise including limited editions and collectors editions. • Strategic investments in companies that are ‘sector adjacent’ to 5th Planets core business for example TV and Film production. • The board of directors strives to operate the business in a manner that supports our broader corporate social responsibilities that are detailed here Social responsibility As a globally operating company, 5th Planet Games A/S values diversity and treats all employees equally.”

Annual report 2025A · The company itself

Consumer preference shifts

End markets

DriverNegative impact: weakens

“Key risks to the outlook include potential delays in game development and release dates, changes in consumer preferences and increased competition from similar games can affect management estimates.”

Annual report 2025A · The company itself

DriverMixed impact: mixed

“Other financial assets – Co-publishing Games For other financial assets (investments in co-published games): The physical and digital game market is rapidly changing due to technology innovations (artificial intelligence), business model evolutions (free to play games), consumer preferences (new games versus legacy franchises).”

Annual report 2025A · The company itself

Chains out: this mixed effect Beer and beverages

Artificial intelligence

Technology

DriverMixed impact: mixed

“Other financial assets – Co-publishing Games For other financial assets (investments in co-published games): The physical and digital game market is rapidly changing due to technology innovations (artificial intelligence), business model evolutions (free to play games), consumer preferences (new games versus legacy franchises).”

Annual report 2025A · The company itself

Chains out: this strengthens Data centres, strengthens Semiconductors and electronic components, strengthens Semiconductor industry

Electricity

Raw materials and inputs

InputNegative impact: weakens

“Currently, the most significant environmental impact is caused by the consumption of electricity associated with IT equipment, servers and gaming.”

Annual report 2025A · The company itself

Chains in: Data centres strengthens, Electrification strengthens
Chains out: this strengthens Power grid expansion

Geopolitical uncertainty

Macro

DriverNegative impact: weakens

“In estimating the fair value of its Level 3 financial assets, the Company has considered the potential impact of geopolitical and macroeconomic uncertainties, including global economic volatility, changes in regulatory environments, and disruptions in international markets. Management has concluded that such risks are primarily reflected in the valuation through the application of risk-adjusted discount rates and conservative revenue assumptions. Given the digital nature of the underlying game assets, the absence of material geographic concentration in end-user markets, and the lack of direct exposure to sanctioned or restricted jurisdictions, management does not consider geopolitical uncertainties to have a separate or incremental material impact on the fair value measurement at the reporting date.”

Annual report 2025A · The company itself

Chains out: this strengthens Defence budgets, strengthens Energy security, strengthens Tariffs and trade policy, weakens Global trade volumes, strengthens Sea freight and freight rates, weakens Reconstruction of Ukraine

Europe

Geography

Geography

“In addition to the vital work with Skybound LLC and these pillar entertainment brands, the 5th Planet Team have been busy too; we increased our Physical distribution capability in 2025 with new agreements with BigBen Interactive (Dec 2025) and Glomerk SA (Mar 2025) extending our reach into the Benelux and Eastern Europe regions.”

Annual report 2025A · The company itself

Geography

“The Business disaggregates revenue by geographical location of customers, primarily between the United States and Europe, as these regions represent the principal markets in which the Business operates and reflect differing economic and regulatory environments.”

Annual report 2025A · The company itself

United States

Geography

Geography

“The Business disaggregates revenue by geographical location of customers, primarily between the United States and Europe, as these regions represent the principal markets in which the Business operates and reflect differing economic and regulatory environments.”

Annual report 2025A · The company itself

Chains in: USD vs DKK/EUR mixed effect

Competitors mentioned in the report

No named competitors in the report.

Financial figures

Revenue
latest fiscal year
0 bn DKK
Revenue growth
vs. the year before, same method
-71.6 %
EBITDA
reported by the company
N/A
Net debt
debt incl. leasing minus cash
N/A
Diluted EPS
per share
-0.005 DKK

Source: annual report (ESEF) A. See the report

Criteria

Profit✗
Growing✗
Healthy balance sheetN/A

Only the criteria that can be computed from financial statements on this page. The remaining criteria (such as price and dividend) need a share price and are in the analysis.

Figures are in the report's currency (DKK), not converted to DKK. Quotes are shown as the company's own words in the report's original language.

This page describes what the company itself writes. It isn't an assessment and isn't a recommendation. Run an analysis to see how the company connects to your view.